warm places

a service for sustainable urban development

warm places

a service for sustainable urban development

warm places

a service for sustainable urban development

[ cathegory ]

interaction design

2023

interaction design, 2024

[ faculty ]

Marco Neves, Victor

Almeida, Sònia Rafael,

Francisco Rebelo,

Paulo Noriega

[ team ]

maria nardi

[ role ]

concept design,

project development


research methods

definition,

concept design,

project development


[ the callenge ]

WarmPlaces is a project carried out during the study period in Lisbon, within the Master in Interaction Design at the Universidade de Lisboa.
Starting from one of the Sustainable Development Goals (11.3: Enhance Inclusive and Sustainable Urbanization), the project wants to offer a service to the city that can reactivate interaction where it is lacking, particularly with unused spaces and thus exploit the resources already present instead of building new ones.

WarmPlaces is a project carried out during the study period in Lisbon, within the Master in Interaction Design at the Universidade de Lisboa.
Starting from one of the Sustainable Development Goals (11.3: Enhance Inclusive and Sustainable Urbanization), the project wants to offer a service to the city that can reactivate interaction where it is lacking, particularly with unused spaces and thus exploit the resources already present instead of building new ones.

[ how to warm cold places ]

To achieve the aim of the project, places we do not interact with but are crossed are exploited to direct users to relate, instead, to spaces where there is no interaction. In the non-place, therefore, interactive lights are installed and, thanks to sensors, detect the permanence of people and give a visual translation through coloured light. This becomes a tool to engage the user and direct them to a digital platform, that aims to be a bottom-up tool to give new life to cold-places starting from the needs expressed by citizens, and then involving artists and designers and put them in touch with municipalities.

To achieve the aim of the project, places we do not interact with but are crossed are exploited to direct users to relate, instead, to spaces where there is no interaction. In the non-place, therefore, interactive lights are installed and, thanks to sensors, detect the permanence of people and give a visual translation through coloured light. This becomes a tool to engage the user and direct them to a digital platform, that aims to be a bottom-up tool to give new life to cold-places starting from the needs expressed by citizens, and then involving artists and designers and put them in touch with municipalities.

To achieve the aim of the project, places we do not interact with but are crossed are exploited to direct users to relate, instead, to spaces where there is no interaction. In the non-place, therefore, interactive lights are installed and, thanks to sensors, detect the permanence of people and give a visual translation through coloured light. This becomes a tool to engage the user and direct them to a digital platform, that aims to be a bottom-up tool to give new life to cold-places starting from the needs expressed by citizens, and then involving artists and designers and put them in touch with municipalities.

[ the system ]

Once developed the system maps and interaction system structure, were designed different User Interfaces for the different kind of users: citizens, artists and designers, municipalities.

[ ux/ui design ]

The platform is mainly composed by a kind of thermic map which locate urban voids and differentiate them based on how much "human traffic" characterise them. In this way cold-places are immediately detectable with the cold colors; the metaphor of the thermic map is also useful to engage people making them aware of the urban sprawl situation in their city and involve them in the "warming" process of this kind of spaces.

[ iterative process]

Once developed different kind of prototypes, a user test protocol was structured with the aim of evaluating the UI effectiveness and its emotional effect. SUS questionnaire, Geneva Emotion Wheel and some test-specific questions were used to structure the protocol; with the results it was possible to follow an iterative design process to enhance UI and UX.

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© 2024 MARIA NARDI / PORTFOLIO.

© 2024 MARIA NARDI / PORTFOLIO.

© 2024 MARIA NARDI / PORTFOLIO.

© 2024 MARIA NARDI / PORTFOLIO.